Test & Unused Areas

 

| MS2 Level Select | MS2 Test Stages | MSX Level Select | MSX Test Stages | MSX Unused Areas |

 

 Metal Slug 2 has a very barebones level select. As in, there are no unused areas at all. Lame.

NUMBER

AREA / COMMENTS

1:1

The desert.

2:1

Outside the crypt.

2:2

Entrance of the crypt.

2:3

Deep into the crypt.

3:1

Military train.

4:1

China town.

5:1

City area.

5:2

Subway train tunnel.

5:3

The sewers.

6:1

The snowy surroundings of the enemy base.

6:2

Inside the enemy base.

6:3

Final bosses.


The test areas are, as the name implies, areas for the crew to test out various things, such as scrolling, suggested concepts, and other such things. Sadly, Metal Slug 2 has outrageously boring areas.

 

Thankfully, all the areas are given semi-English names, so it’s easy to remember them.

 

ANDY THE WIZARD contains is the final area of Mission 6, with a Metal Slug, an Armour Piercer, a Shotgun, a Rocket Launcher, a Flame Shot, a Laser Gun, and a single soldier there. However, this seems pretty pointless, considering you return to the Character Select when you choose a new area, losing whatever items and status affects you had.

 

YAMADA is the beginning of Mission 4, with a Slug Flyer, three aliens and Rumi Aikawa there. A little further ahead are five prisoners who all give you Rocket Launchers, but strangely, after you pass the first building, everything explodes, and it acts as if you completed a mission.

 

 

YOKO-SHU allows you to play around in the ending credits! If you hold down the jump, fire, or grenade button, the credits speed up.

 

 

YEH appears to be exactly the same as Mission 5, except you walk in instead of parachuting in.

 

KONDOU is an entirely empty version of Mission 1, with no background, oddly placed and missing pieces of the foreground, and other errors.

 

TAKADA is also Mission 1, but this has a background and is entirely empty, other than Rumi Aikawa and a red helicopter appearing right at the start, and later on there’s an invincible truck carrying a Metal Slug.

 

NAKATUKA is simply an empty version of the final part of Mission 6, but claims to be Mission 1.

 

TAGUCHI is simply an empty Mission 3, other than a few planes you fight at the beginning.


Metal Slug X, on the other hand, has a ludicrously huge level select. About seventy levels! That's a lot of unused areas, but most of them are just boring warps to certain parts in levels.

NUMBER

AREA / COMMENTS

1: 1

The desert mission.

1: 2

Unused area. This is an area from Metal Slug 3’s fourth mission.

1: 3

Warp. Start at the three cannon towers.

1: 4

Unused area. An endless desert at day like Metal Slug 2’s.

1: 5

Warp. First mission at the truck full of slashing guards.

2:1

Outside the desert crypt.

2: 2

Entrance of the desert crypt.

2: 3

Last crypt area.

2: 4

Unused area. This is a part of Metal Slug 3’s fourth level.

2: 5

Warp. Start at the first mummy generators.

2: 6

Unused area. Another part of the fourth mission in Metal Slug 3.

2: 7

Warp. Start at the first mummy dogs.

2: 8

Unused area. Yet another part of Mission 4 in Metal Slug 3.

2: 9

Warp. Start a little after the first mummy dogs.

2: A

Unused area. A part of Metal Slug 3’s Mision 4.

2: B

Warp. Further after the last checkpoint type thing.

2: C

Unused area. Stone lift from Mission 4 MS3.

2: D

Warp. Checkpoint at the boss.

3: 1

Train level.

3: 2

Unused area. Remnants of Metal Slug 3’s Mission 5’s beginning

3: 3

Warp. Start at the mini boss. Fat allowed.

4: 1

China land.

4: 2

Warp. Somewhat endless sewers of Mission 5.

4: 3

Warp. Checkpoint after the watery area. Fat allowed.

4: 4

Unused area. Area from Mission 4 in Metal Slug 3.

4: 5

Warp. Same as 4:3. Fat allowed.

5: 1

City area.

5: 2

Subway train area. Fat allowed.

5: 3

Sewer type place

5: 4

Unused area. Metal Slug 3’s snail area in Mission 4.

6: 1

Outside the enemy base.

6: 2

Inside the enemy base. Fat allowed.

6: 3

Final boss.

6: 4

Unused area. The submarine path from MS3’s first mission!

6: 5

Warp. Halfway through the enemy base. Fat allowed.

7: 1

Unused area. It’s the first mission of Metal Slug 1!

7: 2

Unused area. An area from Metal Slug 3’s first mission.

7: 3

Unused area. Same MS1 mission, but start at the plane remains.

7: 4

Unused area. Another MS3 Mission 4 area.

7: 5

Unused area. Same MS1 level, but start at the boss.

7: 6

Unused area. Samurai area from MS3 Mission 4.

7: 8

Unused area. same as 7: 5.

7: 9

Unused area. Little further into 7: 6.

8: 1

Unused area. It’s the second mission from Metal Slug 1!

8: 2

Unused area. Strange rooftop area.

8: 3

Warp of unused area. At the boss of MS1’s second mission.

8: 4

Unused area? Stairs of the sewer but scrolling is buggered.

8: 5

Unused area. Same as 8: 3.

9: 1

Unused area. It’s the fourth mission of Metal Slug 1!

9: 2

Unused area. Appears to be a part of MS3’s fourth mission.

9: 3

Warp of unused area. Start at the bar of MS1 Mission 4.

9: 4

Unused area. Strange endless cavern of sorts.

9: 5

Warp of unused area. Start at the mountains of MS1 Mission 4.

9: 6

Unused area. Endless version of a MS3 Mission 4 segment.

9: 7

Warp of unused area. Start at the boss of MS1 Mission 4.

9: 8

Unused area. Endless version of a part from MS3 Mission 3.

9: 9

Warp of unused area. Start a little bit before 9: 7.

A: 1

Unused area. It’s the third mission from Metal Slug 1!

A: 2

Unused area. Small little snowy wasteland.

A: 3

Unused area. Same as A: 1

A: 4

Unused area. Start of Mission 6, but it’s empty and the only the first platform is there.

A: 5

Warp of unused area. Start at the enemy camp of MS1 Mission 3.

A: 6

Unused area. Same as A: 2.

A: 7

Unused area. Same as A: 1.

A: 8

Unused area. Part of Mission 3 from Metal Slug 3, with random objects appearing.

A: 9

Unused area. Same as A: 5.

B: 1

Unused area. It’s Mission 5 from Metal Slug 1!

C: 1

Unused area. And finally, it’s Mission 6 from Metal Slug 1!

C: 2

Unused area. This is an area from MS3’s third mission.

C: 3

Warp of unused area. MS1 Mission 6, start at the island.

D: 1

Ending.


And now for the Metal Slug X test stages. Thankfully, these are somewhat more interesting than Metal Slug 2’s.

 

ANDY THE WIZARD is Mission 1 with a variety of items to get, including a prisoner who gives you an Armour Piercer, another Armour Piercer, a Shotgun, a Rocket Launcher, a Flame Shot, a Laser Gun, an Enemy Chaser, and a Girida-O.

 

MEEHER is the beginning of Mission 5, but with a Camel Slug and a rocket that’s flying backwards at the beginning, and when you reach the other side of the screen, several mummy dogs and a runaway camel appear.

 

YOKO-SHU is Mission 4 with various random things appearing in it, such as the credits, two relaxing soldiers, some Metal Slug 1 enemies (mainly just cannons and outposts).

 

TEST4 is a mostly empty version of the second part of Mission 6, with the only things in it being an unlimited number of Slugnoids at the beginning, and several soldiers along the way.

 

TEST5 is Mission 1 with sword throwing arabs instead of rebel soldiers, and along the way a line of flashing tank shells appears, as well as a square made out of coins and near the end items start being thrown out of your character.

 

NISHINO is Mission 4, and with a variety of items to grab. There’s a Shotgun, pulse Shotgun, Super Grenade, Iron Lizard, Laser Gun, pulse Laser Gun, Drop Shot, pulse Rocket Launcher, Fire Bomb, pulse Heavy Machine Gun, and a Rocket Launcher. There are also a large amount of enemies, including some from Metal Slug 3!

 

NAKATSUKA is the first mission, with no objects or music until you reach where the three towers are, where a helicopter come down, and you fight General Morden like you do in Metal Slug 1. After you beat him, he falls out of the helicopter, and the mission is completed.

 

TAGUCHI is an empty version of Mission 2’s third section, only occupied by a Slug Flyer, two soldiers, and an endless amount of crab items from Metal Slug 3. Near the end, an endless number of coins and mummy jars fly out to your character’s left.


There are no unused stages in Metal Slug 2, disappointingly, but Metal Slug X has a whopping number of 58 unused areas! And even better, is that they’re actually interesting!

Quite a few levels are from different games, so if there are two screenshots, the one on the left is from Metal Slug X, while the right image will be from the game the level appears in. There are a large number of selections that are just warps to partway through a level, so I'm skipping those.

 

 

1: 2

This is an area from Metal Slug 3 (4: 4 2-1, to be precise), but alas, there’s no objects, nor an exit. It appears that when it was used in Metal Slug 3, they mirrored the room, added in the staircase and removed the background from the windows.

 

 

1: 4

This is the desert area, but at morning, just like Metal Slug 2. Unlike Metal Slug 2 is that it goes on seemingly forever, and there’s no scenery or anything interactive. You don’t leave footprints in the sand, but there are some mighty fine effects on it, like sand being blown about and haziness and stuff. It’s coo’.

 

 

2: 4

Another MS3 level (4: C 4-2), this one is apparently endless, and also has no objects. They changed the pillar slightly, and pretty much reworked the background from scratch.

 

 

2: 6

This is the spiked ceiling part from Metal Slug 3 (4: F 4-5), but the ceiling doesn’t lower, nor are there any obstacles. The area was merely recoloured to look more dark and nasty, but the ceiling was given a massive spit and polish.

 

 

2: 8

The sand-shifting slope from Metal Slug 3 is here (4: E 4-4), but of course, there’s no obstacles. There’s some very minor edits: The whole room has been recoloured (obviously), but the MS3 version has alternate or less details:

The block to the left of that has a squiggly line and a dot in MSX, but it’s changed to a squiggly line with a dot on the end in MS3.

They’re not major differences, but it’s interesting to see what they changed.

 

2: A

Another MS3 level (4: D 4-3), this is the area with tons of items, but the door opens to reveal a bunch of that crazy exploding moths. The only differences appear to be the inclusion of a door and obstacles, and the area made less colourful.

 

2: C

An early version of the stone lift (4: 10 4-6), seemingly endless. All they did was recolour it.

 

3: 2

This appears to be remnants of the flying part of Metal Slug 3 (5: 2 1-1); once you reach the sky part, your character dies for no apparent reason, and an explosion occurs at the top left corner. Strange.

 

4: 2

It’s just like the sewer areas from Mission 5, but there’s no obstacles, and you can only go so far before an invisible wall blocks your path.

 

4: 4

This is the area where you gather batteries for the exit from Metal Slug 3 (4: B 4-1). There’s quite a few changes, such as a computer terminal in MSX replaced with boxes, the platforms risen, and boxes given, taken, and rearranged. The grime in the background was redrawn, and a few pipes were added in.

 

5: 4

This is the mutated bug area from Metal Slug 3’s fourth mission (4: 8 3-1). Pretty much the entire place was redone, with tons more detail added in.

In MS3, the area changes flashes slowly and gradually, but this is a lot more blatant about it, making the flashing fast and obvious.

Yeah, that's the most detail I can go into. Have a map!

Map of AREA 5: 4

 

6: 4

The underwater path from Mission 1, Metal Slug 3, complete with Slug Mariner! (1: 2 2-1) There doesn’t seem to be much changed in graphics, they just added in a few things and changed the colours of when you drive closer to the bottom. They added in a few “balconies” for prisoners and boxes, and additional details were added to the jellyfish caves and eel cages.

The level ends once you reach the bottom, where you’ll die if you drive to the bottom.

As for the Slug Mariner, it seems rather complete, aside from a few things. It’s gun doesn’t shoot the “floaty” bullets, and goes in a straight line just like the turrets of the Metal Slug and Slug Copter. It’s bomb appears complete, but since there’s no solid ground here, you can’t see what it’s explosions look like; it also has the wrong word in the HUD (“cannon” instead of “missile”).

However, you cannot exit the vehicle, nor can you Slug Charge with it. When it explodes, instead of your character playing the drown animation, they fly out as if above water, even though the drowning animation is in the game.

 

7: 1

Does this look familiar? It should, as it’s the first mission from Metal Slug 1! It’s complete, excluding all the obstacles and enemies and stuff. It even has the reflections in the water, the stones that crush you and the little fish you can shoot the flesh off! And it also has a Slug Flyer right at the beginning, which is awesome.

 

7: 2

Another MS3 level, this is also from Mission 1, and is the upper path. (1: 4 3-1) The background was made gloomier, and some dead fish were added in MS3.

 

7: 4

This is yet another part of Mission 4 from Metal Slug 3, a part of the upper path. (4: 2 1-2) Apart from the typical design changes (the MSX version is unfinished after all), the only change appears to be the removal of the trees and lowering of the background.

 

7: 6

Aha, the samurai caves! (4: 7 2-4) These are from MS3, and there are no major differences. Slight colour changes, minor additions, like that rock there.

 

7: 8

Starts you a little more into the samurai cave.

 

8: 1

The second mission from Metal Slug 1! It’s also vacant of obstacles and enemies, but strangely, some enemies rolling snowballs appear before the bridge, and there are still rubber ring bazooka guys and boats there. The mini boss is still there! But sadly, the level stops a little after that, since the screen doesn’t scroll up, you’re trapped there.

And you have access to both a Slug Flyer and a Slug Copter here! Not only is it surprising that a vehicle that isn’t supposed to appear until the sequel is here, but it’s incredibly useful against the boats! There's a few minor differences with it, though: Most of it's sounds aren't there, it's vulcan cannon turns almost white in some directions, it's bombs go straight down instead of at an angle, and it's vulcan cannon bullets are the straight ones, instead of the spinning oval ones.

 

8: 2

This is a strange, totally original level which takes place on roof tops and balconies. There are several gaps which you can’t jump over without dying, and there’s one bit where you need to use two lives just to reach the other side!

 

8: 3

This is the only warp selection I'm covering, since 8:1 has some bad scrolling and can't let you access the boss area, but this warps you up there. No boss, though.

 

8: 4

This is the sewer area, just before the staircase. Sound normal? The catch is that the vertical scrolling isn’t working, and you’re trapped. There’s also some downright dodgy tile placement, such at the pipe with two middles and that bit at the edge there.

 

9: 1

It’s the fourth mission from Metal Slug 1, but it claims to be the third! The third mission isn’t excluded, it’s in A: 1.

As usual, you’re given access to a Slug Flyer and Slug Copter, but this level seems rather buggered up. For starters, there’s an infinite number of soldiers storming you from the right side of the screen; second, the destructible cliffs are missing, making the background have large chunks missing. And aside from the vehicles and soldiers, the level is empty.

 

9: 2

That area from MS3, the second part of the bottom path in Mission 4. (4: 5 2-2) It appears that all they did was simply reverse the background, resulting in the "MODEN" barrels becoming N2COM" barrels.

 

9: 4

This is another level that isn’t used anywhere else; it’s a cliff, but with openings in the cliff to show more cliffs.

 

9: 6

Another part of the bottom path from MS3. (4: 5 2-2) The palette was darkened and there’s additional detail on the ceiling.

 

9: 8

This appears to be the cave from Metal Slug 3 where you get the Slug Mariner. (3: 5 2-1) They changed the palette, reversed the background, and added a few pools of water.

 

A: 1

Mission 3 from Metal Slug 1, though the game says it’s the fourth mission! This gives you access to a Slug Copter and Slug Flyer (as usual), and appears fairly normal, other than the typical lack of obstacles, and inclusion of a limitless number of enemies from the right side of the screen, and a gap in the tiles before that destructible building.

The destructible building explodes upon being looked at, and the sky isn’t correct in the area after it.

 

 

A: 2

A small snowy area, it looks like it would be part of Mission 2 in Metal Slug 3.

 

A: 4

The first part of Mission 6, but no obstacles and only one platform.

 

 

A: 6

The same as A: 2.

 

A: 8

Aha, a part of Mission 3 from MS3! (3: 3 1-3) As you can see, there’s a prisoner there, and off the edge of the screen are some unobtainable weapons (they drop off the bottom of the screen), and once you scroll back, a Girida-O and a parachuting platform appear. The prisoner gives you an Armour Piercer.

It was also given serious remodeling in MS3. The palette was darkened, the platforms were redrawn, and those teeny tiny boxes were changed.

 

B: 1

It’s Mission 5 from MS1! You start with a prisoner in front of you, who gives you an Armour Piercer, and after that, some weapons appear. In the order they appear: Another Armour Piercer, Shotgun, Rocket Launcher, Flame Shot, Laser Gun, and Enemy Chaser. Other than another tank on a parachuting platform, this level is fairly normal.

 

C: 1

Final Mission! There’s yet another Armour Piercer wielding prisoner here, and another tank, and other than falling through the ground to reach the boat that is missing it’s turret gun, this level is fairly normal.

 

C: 2

This is that part from Metal Slug 3 that involve going through that pipe and riding that ostrich. (3: 7 3-1) Looks like all they did was change the palette.