Walkthrough
by Galvatron
| Mission 1 | Mission 2 | Mission 3 | Mission 4 | Mission 5 | Mission 6 |
Parachuting into a desert, several Arabian swordsmen will charge
at you. If you don't kill them they will throw swords at you, and
at close range will try and slice you. As it takes them ages to
throw their swords though these enemies are easy to kill.
Continue onward and you'll arrive in the main town which has more
sword slingers, as well as a crazy Arabian who attacks you on a
camel. Duck to avoid his shots and aim for him, not the camel.
After he has been killed go right to face a few more swordsmen,
and eventually you'll reach the sub boss. These three towers have
rocket batteries at the top, but these rockets can be destroyed.
Simply blast away at the batteries and destroy all three of them.
After the sub boss you'll get a chance to use the camel slug. Go
right and you will come up to a wall. Destroy it and one of these
SCUD missile launchers will appear. It's slow speed gives you the
advantage to destroy it before it even gets a chance to fire. Go
onward to take on more Swordsmen, and eventually you'll have to
fight some new small helicopters -the red one is the one you
should go for as usually when you destroy that one, the rest will
blow up as well.
After the mini helicopters are destroyed you'll eventually come
to the boss: the Assault carrier. At first it will deploy lots of
swordsmen left and right. After it's taken a beating, it changes
tactics. Instead of deploying men, it tries to blast you with two
under engines. Too make things trickier, two or more of Morden's troops
appear on the top of the boss, using bazookas to attack you. Just
keep moving left or right to avoid these attacks.
Free the first prisoner you see to receive the handy shot gun
weapon. If you still have the camel slug from mission 1, you'll
be force to get off it when you reach the water. There are
several swordsmen here - take a good look, because after you kill
these you won't see them again in the game! After killing them
all, destroy the red barrel to enter the mining area.
Miners are fleeing as mummies start appearing. There's a miner
who crawls away slowly from a mummy -kill the mummy quickly
unless you want to see the miner become a mummy. Go upward to
battle lots of mummies and destroy their mummy chambers.
Shoot at Rumi to make her drop some items. This entire section
before the boss is full of platforms so be ready to time your
jumps. Of course, you have to constantly watch out for the hordes
of mummies who often appear when you least expect it, but you get
to use some good weapons in this section (the flame shot or shot
gun are great for taking out groups of mummies).
Keep working your way upward. Eventually you get to a flat piece
of land. When you get to the centre, mummies will appear to both
sides of you. Don't panic, simply duck to avoid their breath
attack. If you have the shotgun, a few blasts will destroy these
groups. Eventually you'll start going up a tower and will find
the Slugnoid. Get in it and keep going up and the boss will
suddenly appear. It can shoot energy balls at you, as well as
having a super laser attack -when this starts to charge, don't
stay in the centre of the screen or it's curtains for you.
You parachute down on a train. Morden's soldiers are around in
full force, so get ready to shoot through masses of basic troops.
Go onward and as you run across the first few carriages the train
will start to move. Go onward and you'll have to face a couple of
the large tanks - duck to avoid their blasts. When you approach a
carriage that you cannot jump onto, hit the level to make a small
flap open, which you can jump on. You can then jump from this to
the top of the carriage.
The locks on any carriages you see can be destroyed, and inside
these carriages are some nice bonuses. You'll eventually come to
a part where some hovercrafts attack you. These things launch
missiles, but they can be destroyed. After you destroy the
hovercrafts you'll be at the front of the train where there are a
few surprised Morden soldiers, kill them before they even have a
chance to attack you.
You'll have to make a leap from one train to the other, but it isn't difficult.
When you get to the other train, go right to be attacked by a few bazooka
totting troops. When they die, two Sarubia tanks appear. These things fire bombs which roll across
the ground slowly. Use some bombs to destroy them quickly. The
next section is possibly the toughest in the entire level. You
have to run across the top of some carriages taking out snipers,
but they are crafty and can take cover so you are most likely
going to have to use bombs to get them.
After the last carriage with snipers, board the slug flyer and
blast away! There are lots of different enemies, but none of them
are much of a match for the firepower of the slug flyer. The boss
of this level, the Dragon Nosuke, however, is more than ready to
take you on. It has a rapid firing mini gun (with two different
fire types) as it's main form of defence, so careful flying is
needed to keep the slug flyer intact. As well as this, the boss
can also use a flame thrower and fire bombs. If the slug flyer is
destroyed, stay far away and just keep shooting. You'll be out of
reach of the flame thrower, and will just have to carefully move
around when it launches it's fire bombs at you.
This is a fun mission, as you can destroy an awful lot. Any
buildings you see can often be blown up, simply shoot them a lot.
Destroying buildings will reveal lots of rewards, mainly food
bonus point items -it's almost impossible to not make your
character go "big" in this mission. A converted double-decker bus will appear at one point and needs to be destroyed so
you can progress any further.
After the bus is destroyed, drop down to take on some boats.
Watch out for some annoying shield troops above you, as these can
often shoot at you without you noticing. After the boats, you'll
have to fight a large helicopter and a small armoured car which
can blast missiles at you. After these are destroyed, proceed
right to find a metal slug. Jump in it and be prepared to rescue
lots of prisoners and destroy mainly enemies - including parachute
troops and tanks.
Keep going onward to destroy more and more. Eventually you'll
have to destroy some more powerful enemies, but with the fire
power of the metal slug these don't stand a chance. Eventually
the enemies will stop coming, meaning it's boss time. Going by
the name of Big Shiee, this submarine has treads so it can also
travel on land. It has lots of turrets, but it's main weapon is a
gigantic shell launcher, which ix extremely powerful. But due to
how slow it fires, it's easy to avoid.
The streets are full of civilian cars which should be destroyed
too clear up the path, allowing you to shoot at enemies more
easily. Several of those small helicopters will attack, try to
bring them down with bombs. You'll eventually enter an
underground subway station, where more helicopters attack, as
well as the usual basic soldiers.
A group of those small helicopters will attack, again go for the
red coloured one to take them all out at once. At several points
in this section, train carriages will charge, keep shooting away
at them to stop them from crushing you. You will eventually come
to a sealed door that needs to be shot and destroyed so you can
pass through.
In this area you'll see these little machines with levers. Use
them to get some items. Destroy the door and by ready to face a
new kind of enemy - mutants. These creatures can stick to walls
and when they turn red, they can explode to kill you. Keep moving
right destroying doors you come across to progress.
One of the levels in this section will drop down a shot gun and a
metal slug. The metal slug is extremely useful for wading through
hordes of mutants. Jeep going right and eventually instead of
fighting mutants, you'll fight Morden's troops and some enemy
vehicles. The boss of this level is a submarine called Hozmi. It
can shoot energy balls at you and also has a dual cannon which
fires electricity bolts upward. It also fires energy balls in
sets of five which spread out all over the place, so try to be away
from the boss when it does that.
The enemy stronghold is well protected on the outside. Don't fall
in the water - you'll die instantly. Watch out for missiles which
launch out of the water also, as simply colliding with these will
kill you. The enemy soldiers have placed themselves in ideal
positions, by ready to dodge fireworks thrown at you as well as
shots from sniper troops. You will eventually get to a bridge
which has many soldiers on it who don't want you to cross it. Use
bombs to take out groups of them quickly.
After crossing the bridge, you'll arrive at the sub boss area...it's
Allen O'Neil again! He fights in the same way as in the first
Metal Slug game, but is considerably faster. When you finally
kill him it's quite humourous, but that doesn't mean he's
actually dead for good...
After Allen has been taken care of, continue right. You are near
the entrance of the stronghold, and there are many soldiers
dotted about. You'll also have to face one of those new rocket
launchers just outside the entrance. Destroy it and the door will
open, allowing you to go inside.
Inside the base you will have to cross over two submarines (which
can be destroyed). As you get further in, the alien race known as
Mars People reveal themselves, working with the enemy. Thankfully
they aren't that hard to kill...
Until, that is, they start attacking you in large groups. Try to
find any special weapon you can and kill them as quickly as you
can to avoid being overwhelmed. This part of the level turns into
an all at war between just you and the Mars People. Keep killing
them and eventually you'll be able to move outside.
Outside we finally get to see Morden who's been absent for the
rest of the game. However, his alliance treaty with the aliens is
truly over as they betray and capture him. You then have to
fight the Dai-Manji UFO which deploys smaller UFOs to attack you.
It can also attack you with a laser which fires extremely quickly.
Shoot away at it and it will eventually crash into the ground.
However, this isn't the end. The Mars People mother ship comes
down and picks up the Dai-Manji, and you'll have to fight again.
The enemy soldiers will now help you and fight alongside you,
even bringing you a metal slug. This boss will deploy smaller UFOs
to fight you again, and also has a large blue laser. The laser
isn't the main concern, it's the UFO's which are tough to dodge.
Try to ignore them and just keep firing away at the boss. Special
weapons often appear around the arena, so be on the look out for
them as they can make this boss battle much shorter.
With the game beaten you get the score screen. Since I'm godlike and never use
save states to my advantage I completed the game with no continues. Hell, I
didn't even lose a life, I'm that good. Really. I don't think you'll be able to
do that well. Gurgle.